I found these floating around AOL back in in the mid-1990s, perfect entertainment for a 12-year-old with a chip on his shoulder! If anyone can help me track down the original creator, please let me know!
“GET OVER HERE!!!”
Warm up your yo-yo arm, get those bananas out of your ears, and tune to 747MHz! Do me so far do me?
Ever wondered what kind of official Microsoft Xbox 360 Rechargeable Battery is in the Xbox 360 Play and Charge Kit? I’ll bust one open and show you what kind of cheap crap they’re made with!
Don’t waste your money. Use a proper pair of NiMH AA’s with the stock battery case that comes with the controller! Get one of these:
If you want a set of “warranty voiders” like I have, this is the set that I use
I’ve been working with computer code–in one form or another–since typing BASIC commands to run games on my Commodore 64 back in the late 1980s. In elementary school, my friend Kyle and I would spend Saturday afternoons copying programs into QBasic from the back pages of 3-2-1 Contact magazine before moving on to designing and programming our own Zork-style text adventure games. In middle and high school, I moved into HTML and Flash, trying my hand at online interactivity. Eventually, I gave up on Windows and moved into the wonderful world of Linux, Bash, and Python.
This is another reason that I haven’t been as keen on the newest AAA titles as of late. It seems that the last few generations of games have become less about challenges and more about sales. This has driven me away from the newest, latest, greatest, and back to basics: smaller (usually “indie”) titles with a focus on gameplay, mechanics, and strategy rather than flashy, multi-million-dollar flagships that play as little more than rail shooters.
These new games, by and large, are the videogame equivalent of riding Pirates of the Carribbean on an extremely busy day at Disneyland: it’s entertaining and novel at first, and it brings a level of joy and wonder as you see all the interesting effects, but you then realize that you’re less an actor in the play than an observer within the play. By the time you get to the jail breakout scene, the whole thing logjams and you’re stuck experiencing the same repetitive action over and over again until you finally get through and wonder why you ever liked the thing to begin with!
The best old games (and, by and large, the new wave of “retro style” titles filling Steam) know what made games great to begin with: a simple and novel mechanic, intuitive level design, easy to learn controls, a steady ramp in difficulty, and a sense of genuine accomplishment upon passing a milestone.
As disappointing Destiny and Call of Duty tales are proving, stories without failure are no stories at all.
I didn’t have a Game Boy until much later, but I did have a shoebox full of these gems! Some were pretty great, like Baseball, Karate King, and the handful of pinball variants that various companies manufactured, but many of the licensed properties were complete trash! The worst, I think, was Sonic The Hedgehog which had an impassible section of water that effectively ended the game. Suffice it to say: the later the release date of the game unit, the worse it was–up to the R Zone and Game.Com platforms which signaled the impending end of the LCD gaming era. Over twenty years later, I can still here those little beeps in my mind’s ear–oh the hours I whiled away!
Tiger Electronics’ LCD-based games shouldn’t have been as successful as they were against the Game Boy. But the company was anything but a failure. Why?
Replica cases for classic console cartridges