Tag Archives: RetroArch

How To Run Games From Kodi

As we’ve seen from previous numbers, Kodi is a pretty powerful application that can be extended to power your entire media experience from local downloaded and physical media to a nearly infinite number of media streams, but we have not covered exactly how to run games from Kodi. For this, we’ll obviously need some games installed on our system, and we’ll need to download an add-on called Rom Collection Browser (if you followed my recommendation to use the Aeon series of skins, you will have RCB already installed on your system).

Rom Collection Browser is available through the stock Kodi repository under the programs menu and is installed like any other add-on.

Before we begin the setup, we must ensure that our files are sorted correctly on the computer. For emulators, each set of roms needs to be in its own folder, sorted by system (all NES roms need to be in an exclusive folder, all SNES roms need to be in an exclusive folder, etc.). For Windows games, make a new folder and place a shortcut to each game’s executable file within.

On first run, Rom Collection Browser will prompt you to create a configuration file, click OK and it will bring up the initial configuration file for a new rom collection. First, RCB will ask you to choose a location for the game information and artwork. Since this is a first run, you will most likely need to download all the pertinent artwork and information, so choose the online option.

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Next, you’ll need to choose a platform for your game collection. If you are adding roms for an emulator, choose the appropriate system for the emulation. If you are adding PC games installed locally, choose the appropriate option (Windows/OSX/Linux).

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Once you’ve set your platform, RCB will prompt you to browse to the emulator executable (unless you are adding Windows games, in which case, RCB will skip to the next section). Once you have selected the executable, you will be prompted to enter the particular emulator’s command-line parameters, if applicable. Most emulators worth their salt offer a CLI parameter set to add a measure of granular control over each game as it is executed, because who wants to dick around with settings on a game-by-game basis every time you want to play something different? RetroArch, by far, is the best of the bunch in this respect, and I highly recommend it for all your emulation needs.

RCB will now ask you to browse to the folder containing the roms you are adding. On the next screen, you will type in the file mask for the particular set of roms you are adding (for Windows games, the file mask is *.lnk).

Next, you’ll select a path to the artwork folder. I prefer to use the same folder that contains the roms. RCB will create folders for the basic types of artwork (boxfront, boxback, screenshot, fanart), so you needn’t specify a location for each…yet.

Finally, RCB will ask if you would like to add another rom collection. I recommend only adding one collection at a time as it tends to be easier to watch for mistakes, but you may prefer to do all your scraping at once, and that’s your mistake to make. If you choose to add another collection, you’ll be redirected to the platform choice dialog and start the process over again. If you choose not to, you will be directed to the scraping dialog.

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In the scraping dialog, you will be presented with several options. First, choose the particular system that you will be scraping information for. Next, choose the level of interactivity you wish to utilize. For large collections, I recommend starting with the fully-automated (“Automatic: Accurate”) option to do the heaviest lifting without needing to constantly monitor the progress. Once the majority of games have been successfully scraped, use the “Interactive: Select Matches” option to import the titles that may have oddly formatted or incorrect file names. On first fun, I recommend using the default trio of scrapers. Later edits may require changing scrapers, but these three should take care of the bulk. RCB will now query the specified scrapers for information and artwork regarding each game you’re importing (much like Kodi does for your video or music library). Once finished, you will be presented with a list of games ready to play. Simply select them from the list, hit “OK” on your remote, and get to playing!

How To Install RetroArch in Windows

Building Project Magnavox into a genuine all-in-one entertainment system is more than just being able to access all my videos, music, and streaming media on one device. To round-out the feature set, we need to take a page from Microsoft’s playbook and add videogames to the mix. Granted, I could install all my game consoles underneath the television, but that takes up more room than I actually have in my small apartment. Besides, outside the aesthetic benefits of having a veritable museum in my living room, it’s frankly more trouble than it’s worth to rig the wiring, route the cabling, and squint at a screen stretched beyond its original aspect ratio. As awesome as James Rolfe‘s basement is, until I have my own library, I’d like to keep my setup as space-efficient as possible.

This leaves me with one of the most polarizing concepts in classic gaming: emulation.

Now, I’m no stranger to the debate, and let me first say adamantly that it is the opinion of this reporter that, legally speaking, you may make backup copies of software that you have legitimately obtained for personal use [emphasis added]. This is the only application that we will be dealing with here. Secondly, I advocate for emulation in this sense because it does make playing the games much easier and convenient, contributing to my own enjoyment. Thirdly, the so-called “collector’s market” has driven the prices for games through an unsustainable ceiling, and because young millennials would like bragging rights by being able to “own” a copy of a particular game, all the carts and discs worth playing have been bought up only to appear on eBay at ten times or more their original price. Much like the market for vinyl has all-but ruined the casual collection of original-run albums, the market for cartridges and discs has similarly eroded the enjoyment from the hobby.
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Enter Libretro, a handy piece of software that seeks to pull as many different emulator “cores” into one central application, running almost any classic game as close to original quality as possible in a convenient package. The Libretro API uses a custom front-end called RetroArch to set up and run the roms for each emulator core. The pair are installed simultaneously as a package, and each core is installed as an add-on from within RetroArch itself.

To install RetroArch in Windows, simply download the latest stable RetroArch build from the website, then unzip the downloaded file to the location of your choosing. If you’re still running Windows 7 (because fuck Windows 10), you may run into a missing file error. Specifically, you may be missing d3dx9_43.dll from the DirectX runtime, so you should follow my instructions for fixing that error here.

That’s it! RetroArch is completely self-contained and should run without incident. Use the arrow keys, Z, and X for most of the navigation (you’ll see a control map on first run), download an emulator core from the Online Updater menu, open your freshly-dumped roms, and get playing!

How To Fix the d3dx9_43.dll Error In Windows 7

As the VCR continues to evolve, I’m adding game support to the system, making it an all-in-one entertainment box. To start, I’ll be using Retroarch for most of my classic game emulation. I’ll write more about the program in another number, but the biggest problem getting it to run in Windows is the need for DirectX 9 support. Without installing DirectX 9, upon your first run of Retroarch, you’ll receive a d3dx9_43.dll missing error. In this number, I will direct you how to fix the d3dx9_43.dll error in Windows 7.

Download DirectX End-User Runtimes to install d3dx9_43.dll or any other missing libraries

Interestingly enough, newer DirectX distributions may not come with the required dll files, so you’ll have to download these from Mircosoft. The June 2010 DirectX End-User Runtimes package contains all the files you should need to support Retroarch and other, older Windows games. Simply navigate to the download page, and run the setup file.

How To Install RetroArch And Libretro In Ubuntu Linux

RetroArch may be the single greatest contribution to classic gaming emulation since the dawn of Nesticle: a multi-console emulator frontend spanning the history of videogames from the Atari 2600 through Playstation eras. Libretro is the companion to RetroArch that contains all the emulator cores.

Installing RetroArch and Libretro in Windows or OSX is a fairly simple process of downloading the RA binary and the Libretro cores, but in Linux, it takes a little more effort.

First, add the Hunter Kaller repository to Ubuntu and update:

sudo add-apt-repository ppa:hunter-kaller/ppa
sudo apt-get update

Install RetroArch and Libretro with a couple of terminal commands:

sudo apt-get install retroarch
sudo apt-get install libretro*

When you run RetroArch, the Libretro cores will be located in /usr/lib/libretro/

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