This is another reason that I haven’t been as keen on the newest AAA titles as of late. It seems that the last few generations of games have become less about challenges and more about sales. This has driven me away from the newest, latest, greatest, and back to basics: smaller (usually “indie”) titles with a focus on gameplay, mechanics, and strategy rather than flashy, multi-million-dollar flagships that play as little more than rail shooters.
These new games, by and large, are the videogame equivalent of riding Pirates of the Carribbean on an extremely busy day at Disneyland: it’s entertaining and novel at first, and it brings a level of joy and wonder as you see all the interesting effects, but you then realize that you’re less an actor in the play than an observer within the play. By the time you get to the jail breakout scene, the whole thing logjams and you’re stuck experiencing the same repetitive action over and over again until you finally get through and wonder why you ever liked the thing to begin with!
The best old games (and, by and large, the new wave of “retro style” titles filling Steam) know what made games great to begin with: a simple and novel mechanic, intuitive level design, easy to learn controls, a steady ramp in difficulty, and a sense of genuine accomplishment upon passing a milestone.
As disappointing Destiny and Call of Duty tales are proving, stories without failure are no stories at all.