To me, the image is really funny…I just picture them on horseback with their scimitar swords and their man dresses on…on a ship, out in the water.
Today’s episode of Afterburn analyses Iran’s naval power (as well as the merits of Tusken Raiders having a navy). In addition, Hammy and Drake argue about guns and whether helicopters or aeroplanes are better. Meanwhile, special guest Blue reviews AMC’s orginal series The Walking Dead and Atari recounts an encounter he had in LA traffic.
Opening theme by Wixor.
Closing music by Jonathan Mann.
Our evidence suggests that the zombie apocalypse can’t be more than a few years away now…It’s time to get in training.
Adrian Hon, Game Designer for Zombies, Run!
I caught a glimpse of this new augmented reality game earlier this month in Wired magazine’s GameLife blog, back when it was still seeking funding via Kickstarter.
In Zombies Run! you play the part of “Runner 5,” an anonymous hero who has to search a post-apocalyptic on foot for weapons and supplies while outrunning an unseen horde of zombies hot on your tail. I have to say, the concept is quite intriguing, and might actually provide an excuse for the otherwise sedentary to get out and beat the pavement a little bit. The really cool thing is that the game will grow and evolve as you play; being available on both iPhone and Android devices, the potential for DLC add-ons, patches, and story updates is virtually limitless.
I’m actually rather excited about this particular app, as it might be a little more exciting than the Runkeeper app that I currently use. Don’t get me wrong, I enjoy the constant feedback I get while running (I’m a bit of a data junkie), but Zombies seems to build on that extra little incentive–that need for survival. It might be just enough to get the adrenaline pumping.
Heck, with it’s February scheduled release date, it might even get me in shape for next year’s Run For Your Lives 5K.